George Taylor

HUD design

My work pertaining to HUD and interface design

Personal work

Below are pre-animated HUDs I’ve designed while learning about and practicing HUD design and HUD animation in my spare time.

Fonts used

Consolas

Photos/images used

Date

  • July, 2025


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Dormant stage

Focus Stage

Critical stage (Dormant)

Expanded stage

Messages stage

Critical stage (Expanded)

My first functioning HUD

The first HUD I ever designed and programmed was for an interface assignment during my time at university. The goal of this project was to make a UI for a small game I created. I wanted to design something simple and easy to use while being engaging and fitting with the visual style of the game I made.

Low and high fidelity mock-ups

Low fidelity and high fidelity mock ups were made prior to being implemented into the game. The high fidelity mock ups were designed in Adobe Illustrator.