Personal work
Below are pre-animated HUDs I’ve designed while learning about and practicing HUD design and HUD animation in my spare time.
Dormant stage
Focus Stage
Critical stage (Dormant)
Expanded stage
Messages stage
Critical stage (Expanded)
The first HUD I ever designed and programmed was for an interface assignment during my time at university. The goal of this project was to make a UI for a small game I created. I wanted to design something simple and easy to use while being engaging and fitting with the visual style of the game I made.
Low fidelity and high fidelity mock ups were made prior to being implemented into the game. The high fidelity mock ups were designed in Adobe Illustrator.